THE BETWEEN (Book 1 of The Between Duology)

While landscaping his backyard, ever-conscientious Paul Prentice discovers an iron door buried in the soil. His childhood friend and perpetual source of mischief, Jay Lightsey, pushes them to explore what’s beneath.
When the door slams shut above them, Paul and Jay are trapped in a between-worlds place of Escher-like rooms and horror story monsters, all with a mysterious connection to a command-line, dungeon explorer computer game from the early ’80s called The Between.
Paul and Jay find themselves filling roles in a story that seems to play out over and over again. But in this world, where their roles warp their minds, the biggest threat to survival may not be the Koŝmaro, risen from the Between’s depths to hunt them; the biggest danger may be each other.
THE GARDEN OF BEFORE (Book 2 of The Between Duology)

For Paul Prentice things have gotten much worse. His house was destroyed in the battle with the Koŝmaro. He’s on thin ice at his job, where instead of working he loses himself in the Between’s computer game, trying in vain to find explanations. His best friend Jay has transformed into a shadowy killer. Corinne and Supriya have vanished. And it appears his wife, Julie, has finally had enough and left him.
Alone and near ruin, Paul receives a familiar visitor with a dire message: they are all back in the Between. Hunted, captured, doomed. For Paul, still wearing the serĉilo’s artifact on his wrist, escape was never an option. The game must be played until the end.
In the harrowing conclusion to The Between, Leslie once again invites readers into a mind-twisting world where the most terrifying monsters are the ones let loose inside of us.
(If you’ve already read The Between and need a super spoilery refresher before you jump in to The Garden of Before, click here.)
COLOSSUS

Economics professor Clay West has always explained the world through the lens of his profession. But after his girlfriend Karla takes Dying Wish—a drug that supposedly reveals the nature of reality moments before it claims your life—Clay is devastated. No amount of rationalization can explain Karla’s actions.
Distraught, Clay joins a mission into the dark emptiness of space where answers are promised to reside. But when the ship begins to malfunction, Clay and the surviving crew members suspect there’s more to the mission than they’ve been told. They’ve been lied to, and they’re drifting into dead space.
Clay’s memories of Karla haunt him even more than the ship’s chaos, and there’s something wrong with his memories: he has too many. The ship’s Al tells Clay his false memories are a normal side-effect of the hibernation, but to Clay, the memories suggest something far more insidious.
He’s been on this ship before…